Search Conferences

Type in any word, words or author name. This searchs through the abstract title, keywords and abstract text and authors. You may search all conferences or just select one conference.


 All Conferences
 EMAC 2019 Annual Conference
 EMAC 2020 Annual Conference
 EMAC 2020 Regional Conference
 EMAC 2021 Annual Conference
 EMAC 2021 Regional Conference
 EMAC 2022 Annual
 EMAC 2022 Regional Conference
 EMAC 2023 Annual
 EMAC 2023 Regional Conference
 EMAC 2024 Annual
 EMAC 2024 Regional Conference
 EMAC 2025 Annual

EMAC 2025 Annual


How Virtual Should the Metaverse Be? How Visibility of the Physical Reality During Virtual Experiences Affects Consumers’ Perceptions and Responses
(A2025-126474)

Published: May 27, 2025

AUTHORS

Philo Freiboth, University of Münster; Thorsten Hennig-Thurau, University of Münster

ABSTRACT

We develop a conceptual model exploring how physical-reality visibility (PRV) in virtual ex-periences affects users’ satisfaction and recommendation propensity, proposing opposing effects of PRV via spatial presence and autonomy. Using a within-subjects design, 220 participants engaged in a virtual sports activity across three PRV levels: low (full blocking of physical reality by using a virtual reality (VR) headset with ‘light blockers’), medium (partial blocking of physical reality by using VR headset, but no ‘light blockers’), and high (no block-ing of physical reality by using an augmented-reality headset). Results show that blocking physical reality enhances spatial presence but hampers autonomy. Our findings highlight the appeal of virtual environments but suggest that greater immersion may undermine motivation, making augmented physical environments potentially superior to highly immersive settings. These findings offer valuable insights for headset developers and game designers.